Struct MovementGuard

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pub struct MovementGuard { /* private fields */ }
Expand description

A RAII helper class to ensure that pending movements get marked as finished in case an error occurs. You can construct a guard for an existing Movement with MovementGuard::new. Alternatively, a MovementGuard can be coupled to a movement using MovementGuard::new.

When the MovementGuard is dropped from the stack, it will finalize the movement according to the configured OnDropStatus unless MovementGuard::success has already been called.

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impl<'a> MovementGuard

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pub fn new( id: MovementId, manager: Arc<MovementManager>, on_drop: OnDropStatus, ) -> Self

Constructs a MovementGuard to manage a pre-existing Movement.

Parameters:

  • id: The ID of the Movement to update.
  • manager: A reference to the MovementManager so the guard can update the Movement.
  • on_drop: Determines what status the movement will be set to when the guard is dropped.
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pub fn id(&self) -> MovementId

Gets the MovementId stored by this guard.

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pub fn set_on_drop_status(&mut self, status: OnDropStatus)

Sets a different OnDropStatus to apply to the movement upon dropping the MovementGuard.

Parameters:

  • on_drop: Determines what status the movement will be set to when the guard is dropped.
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pub async fn apply_update( &self, update: MovementUpdate, ) -> Result<(), MovementError>

Applies an update to the managed Movement.

See MovementManager::update_movement for more information.

Parameters:

  • update: Specifies properties to set on the movement. Option fields will be ignored if they are None. Some will result in that particular field being overwritten.
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pub async fn cancel(&mut self) -> Result<(), MovementError>

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pub async fn fail(&mut self) -> Result<(), MovementError>

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pub async fn success(&mut self) -> Result<(), MovementError>

Finalizes a movement, setting it to MovementStatus::Successful. If the MovementGuard is dropped after calling this function, no further changes will be made to the Movement.

See MovementManager::finish_movement for more information.

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pub fn stop(&mut self)

Prevents the guard from making further changes to the movement after being dropped. Manual actions such as MovementGuard::apply_update will continue to work.

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impl Drop for MovementGuard

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fn drop(&mut self)

Executes the destructor for this type. Read more

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